Dstl Command Lab Software Developer (D)

Closing date for applications: 22/02/2021
OVERVIEW OF ROLE
Specialist role
Developer
Summary of the work
In-house software developer requirement for Dstl Command Lab. Key task: Complete development of the Distributed Simulation Environment in accordance with the current project software architecture. Key competencies: C++ and C#, networking M&S software using open standards particularly DIS, using mapping engine SDKs and experience with VBS3/CARMENTA SDK as a developer.
Latest start date
12/04/2021
Expected contract length
12 months
Location
South East England
Organisation the work is for
Defence Science and Technology Laboratory (Dstl)
Maximum day rate
£550
ABOUT THE WORK
Early market engagement
Who the specialist will work with
Dstl Core Team will include of Project Technical Partner (Tasker); Project Manager; Project Technical Authority; and Project Lead. The developer will be required to engage with delegates from other MoD projects to understand and identify integration solutions. There is also a requirement to work with the industry suppliers of the various software being utilised and the industry partners supporting the projects that are interested in the Command Lab.
What the specialist will work on
The requirement is for the Dstl project - Command Lab. The goal is to develop a Live, Virtual and Constructive facility that will provide an Underwater to Space Distributed Simulation Environment (DSE) capability to allow Human-In-The-Loop experiments and a Testbed for future UK MoD technology and research projects. This in-house developer role will consist of a collaborative and agile work approach with other MoD projects and Industry Partners. FY 21/22 will mainly include of developing the above water elements of the DSE and integration activities with other projects. Key date: Command Lab FOR Full Operational Capability - Aug 21.
WORK SETUP
Address where the work will take place
Flexible working environment - When required, developer shall work from Dstl Portsdown West, Fareham and/or a UK MoD establishment in Portsmouth. Otherwise, in general work from home is permitted in agreement with Dstl.
Working arrangements
Agile working pattern - Regular virtual and face-to-face catch-ups with Dstl Core Team; Frequent on-site working when required; Occasional attendance of project related meetings/events on external sites if required. Note: Dstl will not provide any financial support for travel and expenses.
Security clearance
The candidate currently must hold a valid UK Security Clearance (SC) that shall not expire before the end of contract term. Successful candidate shall liaise with Dstl Security for any brief or induction prior to starting the role. Note: Dstl will not organise or provide financial support for personnel clearances.
ADDITIONAL INFORMATION
Additional terms and conditions
EVALUATION CRITERIA
How many specialists to evaluate
3
Cultural fit criteria
-• Work as a team with different elements of the organisation and other external suppliers and stakeholders. -• Be transparent and collaborative when making decisions. -• Capable of providing clear explanations of the work to non-specialist staff. -• Have an agile and flexible mindset towards the software development technical work.
Assessment methods
Evaluation weighting
Technical competence 65% Cultural fit 15% Price 20%
EXPERIENCE
Essential skills and experience
  • Demonstrate the breadth, depth and a track record of technical expertise working with networked Distributed Simulation Environment to generate a complete Live, Virtual and Constructive (LVC) capability
  • Demonstrate following technical competencies: C++ and C# programming; VBS3 developer including the plug-ins; Carmenta Engine developer; Build required interface plug-ins/converters; Generate a Distributed Simulation Environment via Distributed Interactive Simulation standards
  • Demonstrate an understanding of systems architecture, particularly a network of software and emulators
  • Use technical expertise to implement the Data Distribution Service (DDS) OMG standard middleware and configure the data flow requirements via this protocol
  • Demonstrate in their bid a clear technical plan, methodology, evidence based approach and scope of work that would lead to the requirements being achieved
  • Demonstrate experience in SADM, ODIN and NEREUS from a user's perspective but able to configure external interfaces to network these software
  • Demonstrate experience in VBS3 and CARMENTA ENGINE SDK from a developer's perspective
  • Demonstrate previous experience in developing military operator GUIs for decision making HMI experiments
  • Demonstrate previous experience working in project to network different modelling and simulation software to generate a Distributed Simulation Environment
  • Demonstrate previous experience working in a project where applications of a P2P Publish/Subsribe style middleware was implemented
  • Possess basic knowledge and understanding of maritime C2 systems and fundamental TTPs, surface ship sound room and operations room HMIs, and a typical RN warship's Combat Management System
  • Take responsibility for their work and use tools available in the organisation to record and report the work

Closing date for applications: 22/02/2021

Dstl Command Lab Software Developer (D)

Closing date for applications: 22/02/2021


Specialist role:

Developer

Location:

South East England

Organisation:

Defence Science and Technology Laboratory (Dstl)

Maximum day rate:

£550

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